πŸ€– MECHASURVIVE

Mission Control Dashboard

πŸ“Š Project Status

Dev Progress
35%
Core Systems
60%
Content
20%
Revenue Target
$100K

βœ… What's Built

❌ Critical Missing

🎯 Week 4 Priority (Mar 1-7)

πŸ’‘ Chris Zukowski Insight

"You need 10,000 wishlists BEFORE Next Fest"

Next Fest amplifies existing momentumβ€”it doesn't create it. Demo needs to be live and growing wishlists WEEKS before the event.

πŸ“… UPDATED Strategy: Demo β†’ Grow β†’ Next Fest

Phase 1: Build Demo (Mar-Apr)

Goal: Polished 15-20 min demo ready by early April
Content: 5-7 rooms, 2-3 Arsenals, mini-boss

Phase 2: Organic Growth (Apr-Sep)

Goal: 10,000+ wishlists BEFORE Next Fest
Strategy: Demo live in April β†’ 24 weeks of marketing β†’ 420 wishlists/week needed
Tactics: Reddit, Twitter/X (3-5x/wk), TikTok (2-3x/wk), streamer outreach

Phase 3: Fall Next Fest (Oct 7-14)

Baseline: 10K-15K wishlists going into event
Next Fest Boost: 3x multiplier = 30K-45K total wishlists
EA Launch: Dec 2026 / Jan 2027
Revenue: 6K-7.5K sales @ $14 net = $84K-$105K

🎯 Why Fall > Summer

❌ Summer (Too Rushed)

  • Only 10 weeks to get 10K wishlists
  • = 1,000 wishlists/week (very hard)
  • NPE conflict (summer busy)
  • No time to iterate on demo

βœ… Fall (Strategic)

  • 24 weeks to get 10K wishlists
  • = 420 wishlists/week (doable)
  • Better NPE timing (slow season)
  • Time for demo updates + iteration

πŸ“… Critical Milestones

Mar 28: Demo feature-complete (5 rooms playable)
Apr 11: Steam page live + demo downloadable
Apr 18: 1,000+ wishlists from launch week
Oct 1: 10,000+ wishlists (Next Fest baseline)
Oct 7-14: Fall Next Fest (30K-45K wishlists)
Dec 2026 / Jan 2027: Early Access Launch ($100K)

πŸ“‹ Week-by-Week Timeline

Week 4 (Mar 1-7) β€” Core Systems Sprint

  • 🚨 Request Steam Playtest access (DO FIRST)
  • 2 Arsenal slots (LB/RB, Q/F)
  • Gate unlock + death screen
  • Start Room 2
  • Lock in Fall Next Fest decision

Week 5-7 (Mar 8-28) β€” Alpha Build

  • Week 5: Rooms 2-3, Frost mod, VFX polish
  • Week 6: Rooms 4-5, Corruption mod, mini-boss, audio
  • Week 7: Tutorial, balance, bug fixes, 10+ alpha testers

Week 8-9 (Mar 29 - Apr 11) β€” Steam Prep

  • Week 8: Capsule art, screenshots, trailer recording, Steam copy
  • Week 9: Upload demo to Steam, finalize page, prepare Reddit posts

Week 10 (Apr 12-18) β€” DEMO LAUNCH πŸš€

  • Steam page + demo go live
  • Reddit launch (r/roguelites, r/IndieDev)
  • Twitter/TikTok blitz
  • Email 5-10 streamers
  • Goal: 1,000-2,000 wishlists Week 1

Weeks 11-24 (Apr 19 - Oct 6) β€” Organic Growth

  • Weekly: 3-5 Twitter posts, 2-3 TikTok, 1 Reddit post
  • Monthly demo updates (new room/Arsenal/enemy)
  • Streamer outreach (2-3 new creators/week)
  • Goal: 420 wishlists/week = 10K-18K by Oct

Weeks 25-28 (Oct 7-14) β€” NEXT FEST πŸš€

  • Daily updates, streamer coverage, community engagement
  • Goal: 3x baseline = 30K-45K total wishlists

Weeks 29-34 (Oct 15 - Jan) β€” EA Build + Launch

  • Expand to 15-20 rooms, meta-progression, polish
  • Closed beta (50-100 testers)
  • EA Launch: Dec 2026 / Jan 2027
  • Goal: 6K-7.5K sales @ $14 net = $84K-$105K

Full week-by-week timeline: memory/knowledge/projects/mechasurvive-week-by-week-timeline.md